Systems Programmer & ML Engineer.
Building the bridge between low-level efficiency and high-level intelligence.
A custom, lock-free game engine written in Rust. Features a proprietary ECS architecture and real-time ray tracing via Vulkan.
Anomaly detection system for server infrastructure using unsupervised learning on time-series data.
Maintainer of a lightweight POSIX-compliant kernel module for educational purposes. 5k+ stars on GitHub.
Optimized CUDA memory allocation patterns, resulting in a 12% throughput increase for training pipelines.
Contributed to the RHEL kernel security patches and maintained a Rust-based CLI tool for system monitoring.
Currently open for full-time opportunities in Systems Engineering or ML Infrastructure.
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